Searched refs:spotlightCutoffAngle (Results 1 – 3 of 3) sorted by relevance
170 GLfloat spotlightCutoffAngle = 180.0f; member
405 dispatcher.glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, mLights[i].spotlightCutoffAngle); in postLoadRestoreCtx()1386 mLights[lightIndex].spotlightCutoffAngle = param; in lightf()1440 mLights[lightIndex].spotlightCutoffAngle = *params; in lightfv()1494 *params = mLights[lightIndex].spotlightCutoffAngle; in getLightfv()
932 m_lightingBuffer.spotlightCutoffAngles[i] = light.spotlightCutoffAngle; in setupLighting()