Searched refs:state_s (Results 1 – 2 of 2) sorted by relevance
1160 GLint state_s = GL_FALSE; in getTexGeniv() local1163 dispatcher().glGetTexGeniv(GL_S,pname,&state_s); in getTexGeniv()1166 *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE; in getTexGeniv()1183 GLfloat state_s = GL_FALSE; in getTexGenfv() local1186 dispatcher().glGetTexGenfv(GL_S,pname,&state_s); in getTexGenfv()1189 *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE; in getTexGenfv()
1057 GLboolean state_s = GL_FALSE; in glGetBooleanv() local1060 ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_S,&state_s); in glGetBooleanv()1063 *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE; in glGetBooleanv()