Searched refs:state_t (Results 1 – 2 of 2) sorted by relevance
1161 GLint state_t = GL_FALSE; in getTexGeniv() local1164 dispatcher().glGetTexGeniv(GL_T,pname,&state_t); in getTexGeniv()1166 *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE; in getTexGeniv()1184 GLfloat state_t = GL_FALSE; in getTexGenfv() local1187 dispatcher().glGetTexGenfv(GL_T,pname,&state_t); in getTexGenfv()1189 *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE; in getTexGenfv()
1058 GLboolean state_t = GL_FALSE; in glGetBooleanv() local1061 ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_T,&state_t); in glGetBooleanv()1063 *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE; in glGetBooleanv()