Searched refs:strPtr (Results 1 – 1 of 1) sorted by relevance
1006 const char** strPtr = NULL; in getGLString() local1016 strPtr = &tInfo->currentContext->versionString; in getGLString()1019 strPtr = &tInfo->currentContext->vendorString; in getGLString()1022 strPtr = &tInfo->currentContext->rendererString; in getGLString()1025 strPtr = &tInfo->currentContext->shaderVersionString; in getGLString()1028 strPtr = &tInfo->currentContext->extensionString; in getGLString()1032 if (!strPtr) { in getGLString()1036 if (*strPtr) { in getGLString()1037 return *strPtr; in getGLString()1082 *strPtr = hostStr; in getGLString()