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/hardware/google/gfxstream/host/gl/
DTextureResize.cpp301 GLint tWidth = vport[2], tHeight = vport[3]; in update() local
302 if ((mWidth < mHeight) != (tWidth < tHeight)) { in update()
303 std::swap(tWidth, tHeight); in update()
309 i < MAX_FACTOR_POWER && w >= tWidth && h >= tHeight; in update()