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Searched refs:texId (Results 1 – 4 of 4) sorted by relevance

/hardware/google/aemu/snapshot/
DTextureSaver.cpp42 void TextureSaver::saveTexture(uint32_t texId, const saver_t& saver) { in saveTexture() argument
50 [texId](FileIndex::Texture& tex) { in saveTexture()
51 return tex.texId == texId; in saveTexture()
53 mIndex.textures.push_back({texId, ftello64(mStream.get())}); in saveTexture()
83 mStream.putBe32(b.texId); in writeIndex()
DTextureLoader.cpp46 void TextureLoader::loadTexture(uint32_t texId, const loader_t& loader) { in loadTexture() argument
48 assert(mIndex.count(texId)); in loadTexture()
49 HANDLE_EINTR(fseeko64(mStream.get(), mIndex[texId], SEEK_SET)); in loadTexture()
/hardware/google/aemu/snapshot/include/snapshot/
DTextureSaver.h44 virtual void saveTexture(uint32_t texId, const saver_t& saver) = 0;
57 AEMU_EXPORT void saveTexture(uint32_t texId, const saver_t& saver) override;
82 uint32_t texId; member
DTextureLoader.h48 virtual void loadTexture(uint32_t texId, const loader_t& loader) = 0;
62 AEMU_EXPORT void loadTexture(uint32_t texId, const loader_t& loader) override;