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Searched refs:texState (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp795 textureTargetState& texState = m_texState[i][j]; in postLoadRestoreCtx() local
796 if (texState.texture || texState.enabled) { in postLoadRestoreCtx()
826 ObjectLocalName texName = texState.texture != 0 ? in postLoadRestoreCtx()
827 texState.texture : getDefaultTextureName(texTarget); in postLoadRestoreCtx()
832 if (!isCoreProfile() && texState.enabled) { in postLoadRestoreCtx()