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Searched refs:tex_name (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1028 bool GLClientState::isTexture(GLuint tex_name) const { in isTexture()
1029 return getTextureRec(tex_name) != nullptr; in isTexture()
1032 bool GLClientState::isTextureWithStorage(GLuint tex_name) const { in isTextureWithStorage()
1033 TextureRec* rec = getTextureRecPtr(tex_name); in isTextureWithStorage()
1038 bool GLClientState::isTextureCubeMap(GLuint tex_name) const { in isTextureCubeMap()
1039 TextureRec* texrec = getTextureRecPtr(tex_name); in isTextureCubeMap()
2162 GLint GLClientState::queryTexInternalFormat(GLuint tex_name) const { in queryTexInternalFormat()
2163 TextureRec* texrec = getTextureRecPtr(tex_name); in queryTexInternalFormat()
2168 GLsizei GLClientState::queryTexWidth(GLsizei level, GLuint tex_name) const { in queryTexWidth()
2169 TextureRec* texrec = getTextureRecPtr(tex_name); in queryTexWidth()
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/hardware/google/gfxstream/guest/mesa/src/vulkan/runtime/
Dvk_meta_blit_resolve.c261 const char *tex_name, *out_name; in build_blit_shader() local
265 tex_name = "color_tex"; in build_blit_shader()
278 tex_name = "depth_tex"; in build_blit_shader()
286 tex_name = "stencil_tex"; in build_blit_shader()
301 texture_type, tex_name); in build_blit_shader()