Searched refs:textureCubeSamplerLoc (Results 1 – 2 of 2) sorted by relevance
53 GLint textureCubeSamplerLoc; member
261 m_geometryDrawState.textureCubeSamplerLoc = in getGeometryDrawState()819 gl.glUniform1i(m_geometryDrawState.textureCubeSamplerLoc, currTextureUnit * 2 + 1); in preDrawTextureUnitEmulation()