Searched refs:tmpShaders (Results 1 – 1 of 1) sorted by relevance
397 GLint tmpShaders[NUM_SHADER_TYPE]; in restore() local401 tmpShaders[i] = 0; in restore()418 tmpShaders[i] = dispatcher.glCreateShader(type); in restore()434 dispatcher.glShaderSource(tmpShaders[i], 1, &src, NULL); in restore()435 dispatcher.glCompileShader(tmpShaders[i]); in restore()436 dispatcher.glAttachShader(globalName, tmpShaders[i]); in restore()606 for (auto s : tmpShaders) { in restore()