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Searched refs:toBlue (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DTextureUtils.cpp688 res.toBlue = GL_ZERO; in getSwizzleForEmulatedFormat()
694 res.toBlue = GL_RED; in getSwizzleForEmulatedFormat()
700 res.toBlue = GL_RED; in getSwizzleForEmulatedFormat()
717 res.toBlue = GL_ZERO; in getInverseSwizzleForEmulatedFormat()
723 res.toBlue = GL_ZERO; in getInverseSwizzleForEmulatedFormat()
729 res.toBlue = GL_ZERO; in getInverseSwizzleForEmulatedFormat()
742 case GL_BLUE: return s.toBlue; in swizzleComponentOf()
755 result.toBlue = swizzleComponentOf(first, next.toBlue); in concatSwizzles()
DSaveableTexture.cpp789 } else if (param == emulatedBaseSwizzle.toBlue) { in onSave()
DGLEScontext.cpp2433 userSwz.toBlue = texData->getSwizzle(GL_TEXTURE_SWIZZLE_B); in prepareCoreProfileEmulatedTexture()
2443 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, swz.toBlue); in prepareCoreProfileEmulatedTexture()
2665 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, swz.toBlue); in copyTexImageWithEmulation()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DTextureUtils.h71 GLenum toBlue = GL_BLUE; member