Searched refs:toRed (Results 1 – 4 of 4) sorted by relevance
686 res.toRed = GL_ZERO; in getSwizzleForEmulatedFormat()692 res.toRed = GL_RED; in getSwizzleForEmulatedFormat()698 res.toRed = GL_RED; in getSwizzleForEmulatedFormat()715 res.toRed = GL_ALPHA; in getInverseSwizzleForEmulatedFormat()721 res.toRed = GL_RED; in getInverseSwizzleForEmulatedFormat()727 res.toRed = GL_RED; in getInverseSwizzleForEmulatedFormat()740 case GL_RED: return s.toRed; in swizzleComponentOf()753 result.toRed = swizzleComponentOf(first, next.toRed); in concatSwizzles()
785 if (param == emulatedBaseSwizzle.toRed) { in onSave()
2431 userSwz.toRed = texData->getSwizzle(GL_TEXTURE_SWIZZLE_R); in prepareCoreProfileEmulatedTexture()2441 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, swz.toRed); in prepareCoreProfileEmulatedTexture()2663 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, swz.toRed); in copyTexImageWithEmulation()
69 GLenum toRed = GL_RED; member