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Searched refs:toRed (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DTextureUtils.cpp686 res.toRed = GL_ZERO; in getSwizzleForEmulatedFormat()
692 res.toRed = GL_RED; in getSwizzleForEmulatedFormat()
698 res.toRed = GL_RED; in getSwizzleForEmulatedFormat()
715 res.toRed = GL_ALPHA; in getInverseSwizzleForEmulatedFormat()
721 res.toRed = GL_RED; in getInverseSwizzleForEmulatedFormat()
727 res.toRed = GL_RED; in getInverseSwizzleForEmulatedFormat()
740 case GL_RED: return s.toRed; in swizzleComponentOf()
753 result.toRed = swizzleComponentOf(first, next.toRed); in concatSwizzles()
DSaveableTexture.cpp785 if (param == emulatedBaseSwizzle.toRed) { in onSave()
DGLEScontext.cpp2431 userSwz.toRed = texData->getSwizzle(GL_TEXTURE_SWIZZLE_R); in prepareCoreProfileEmulatedTexture()
2441 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, swz.toRed); in prepareCoreProfileEmulatedTexture()
2663 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, swz.toRed); in copyTexImageWithEmulation()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DTextureUtils.h69 GLenum toRed = GL_RED; member