Searched refs:twoSided (Results 1 – 3 of 3) sorted by relevance
160 bool twoSided = false; member
396 dispatcher.glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, mLightModel.twoSided); in postLoadRestoreCtx()1325 mLightModel.twoSided = param == 1.0f ? true : false; in lightModelf()1349 mLightModel.twoSided = *params == 1.0f ? true : false; in lightModelfv()
919 gl.glUniform1i(m_geometryDrawState.lightModelTwoSidedLoc, lightModel.twoSided); in setupLighting()