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Searched refs:u3 (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/shaders/
DAstc.comp536 const uint u3 = u[3];
537 const uint b87 = u3 >> 7 & 3;
538 const uint b65 = u3 >> 5 & 3;
539 const uint b32 = u3 >> 2 & 3;
542 d = bit(u3, 10);
543 hdr = bit(u3, 9);
544 if ((u3 & 3) == 0) {
545 r = b32 << 1 | bit(u3, 4);
559 } else if ((u3 & 0xDFF) == 0xDFC) {
572 b = u3 >> 9 & 3;
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/hardware/google/gfxstream/third-party/glm/include/glm/simd/
Dmatrix.h70 __m128 u3 = _mm_unpackhi_ps(m2, m3); in glm_vec4_mul_mat4() local
71 __m128 a1 = _mm_add_ps(u2, u3); in glm_vec4_mul_mat4()
/hardware/interfaces/tv/tuner/assets/
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Dtuner_frontend_input.ts1129 �D�d�ȐM����P,�\`!�� �Z��w(,�DF^�G�|B�^�L1����L_͓ ̿M4�q�?�E�[@:�� �@���hP�u3�9�uN��ꪢ�…