Searched refs:uniformBlock (Results 1 – 1 of 1) sorted by relevance
311 const std::pair<const GLuint, GLuint>& uniformBlock) { in onSave() argument312 stream->putBe32(uniformBlock.first); in onSave()313 stream->putBe32(uniformBlock.second); in onSave()602 for (const auto& uniformBlock : mUniformBlockBinding) { in restore() local603 dispatcher.glUniformBlockBinding(globalName, uniformBlock.first, in restore()604 uniformBlock.second); in restore()