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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DTextureUtils.cpp466 std::unique_ptr<ScopedFetchUnpackData> unpackData; in doCompressedTexImage2D() local
469 unpackData.reset(new ScopedFetchUnpackData(ctx, in doCompressedTexImage2D()
471 data = unpackData->data(); in doCompressedTexImage2D()
494 std::unique_ptr<ScopedFetchUnpackData> unpackData; in doCompressedTexImage2D() local
497 unpackData.reset( in doCompressedTexImage2D()
499 data = unpackData->data(); in doCompressedTexImage2D()
583 std::unique_ptr<ScopedFetchUnpackData> unpackData; in doCompressedTexImage2D() local
586 unpackData.reset( in doCompressedTexImage2D()
588 data = unpackData->data(); in doCompressedTexImage2D()