Searched refs:userSwz (Results 1 – 2 of 2) sorted by relevance
2428 TextureSwizzle userSwz; // initialized to identity map in prepareCoreProfileEmulatedTexture() local2431 userSwz.toRed = texData->getSwizzle(GL_TEXTURE_SWIZZLE_R); in prepareCoreProfileEmulatedTexture()2432 userSwz.toGreen = texData->getSwizzle(GL_TEXTURE_SWIZZLE_G); in prepareCoreProfileEmulatedTexture()2433 userSwz.toBlue = texData->getSwizzle(GL_TEXTURE_SWIZZLE_B); in prepareCoreProfileEmulatedTexture()2434 userSwz.toAlpha = texData->getSwizzle(GL_TEXTURE_SWIZZLE_A); in prepareCoreProfileEmulatedTexture()2439 userSwz); in prepareCoreProfileEmulatedTexture()
3641 GLenum userSwz = in sEmulateUserTextureSwizzle() local3644 swizzleComponentOf(emulatedBaseSwizzle, userSwz); in sEmulateUserTextureSwizzle()