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Searched refs:validateDepth (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp5145 bool validateDepth = mask & GL_DEPTH_BUFFER_BIT; in s_glBlitFramebuffer() local
5147 bool validateDepthOrStencil = validateDepth || validateStencil; in s_glBlitFramebuffer()
5174 if (validateDepth) { in s_glBlitFramebuffer()