Searched refs:vaoIte (Results 1 – 1 of 1) sorted by relevance
251 for (const auto& vaoIte : m_vaoStateMap) { in postLoadRestoreCtx() local252 if (vaoIte.first != 0) { in postLoadRestoreCtx()253 genVAOName(vaoIte.first, false); in postLoadRestoreCtx()255 dispatcher.glBindVertexArray(getVAOGlobalName(vaoIte.first)); in postLoadRestoreCtx()258 (GLESpointer*)(vaoIte.second.vertexAttribInfo.data() + i); in postLoadRestoreCtx()322 for (size_t i = 0; i < vaoIte.second.bindingState.size(); i++) { in postLoadRestoreCtx()323 const BufferBinding& bufferBinding = vaoIte.second.bindingState[i]; in postLoadRestoreCtx()