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Searched refs:vk_render_pass_state (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/mesa/src/vulkan/runtime/
Dvk_graphics_state.h653 struct vk_render_pass_state { struct
842 struct vk_render_pass_state rp;
882 const struct vk_render_pass_state *rp;
931 const struct vk_render_pass_state *rp_info,
Dvk_graphics_state.c1029 vk_render_pass_state_is_complete(const struct vk_render_pass_state *rp) in vk_render_pass_state_is_complete()
1035 vk_render_pass_state_init(struct vk_render_pass_state *rp, in vk_render_pass_state_init()
1036 const struct vk_render_pass_state *old_rp, in vk_render_pass_state_init()
1037 const struct vk_render_pass_state *driver_rp, in vk_render_pass_state_init()
1066 *rp = (struct vk_render_pass_state) { in vk_render_pass_state_init()
1142 const struct vk_render_pass_state *rp) in vk_dynamic_graphics_state_init_rp()
1167 vk_render_pass_state, rp);
1234 const struct vk_render_pass_state *driver_rp, in vk_graphics_pipeline_state_fill()
1350 struct vk_render_pass_state rp; in vk_graphics_pipeline_state_fill()