Home
last modified time | relevance | path

Searched refs:vk_render_pass_state_is_complete (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/guest/mesa/src/vulkan/runtime/
Dvk_graphics_state.c1029 vk_render_pass_state_is_complete(const struct vk_render_pass_state *rp) in vk_render_pass_state_is_complete() function
1060 if (old_rp != NULL && vk_render_pass_state_is_complete(old_rp)) { in vk_render_pass_state_init()
1362 !vk_render_pass_state_is_complete(state->rp) && in vk_graphics_pipeline_state_fill()
1363 vk_render_pass_state_is_complete(&rp)) in vk_graphics_pipeline_state_fill()
1449 !vk_render_pass_state_is_complete(&rp)) in vk_graphics_pipeline_state_fill()
1610 !vk_render_pass_state_is_complete(dst->rp) && in vk_graphics_pipeline_state_merge()
1611 vk_render_pass_state_is_complete(src->rp)) in vk_graphics_pipeline_state_merge()