Searched refs:vshaderSrc (Results 1 – 6 of 6) sorted by relevance
29 constexpr char vshaderSrc[] = R"(#version 300 es in initialize() local56 GLint program = compileAndLinkShaderProgram(vshaderSrc, fshaderSrc); in initialize()
65 GLint compileAndLinkShaderProgram(const char* vshaderSrc, const char* fshaderSrc) { in compileAndLinkShaderProgram() argument68 GLuint vshader = compileShader(GL_VERTEX_SHADER, vshaderSrc); in compileAndLinkShaderProgram()
26 GLint compileAndLinkShaderProgram(const char* vshaderSrc, const char* fshaderSrc);
575 constexpr char vshaderSrc[] = R"(#version 300 es in TEST_F() local602 GLuint program = compileAndLinkShaderProgram(vshaderSrc, fshaderSrc); in TEST_F()
2607 std::string vshaderSrc = isCoreProfile() ? "#version 330 core\n" : "#version 300 es\n"; in initTexImageEmulation() local2608 vshaderSrc += kTexImageEmulationVShaderSrc; in initTexImageEmulation()2614 vshaderSrc.c_str()); in initTexImageEmulation()2825 std::string vshaderSrc = in setupImageBlitState() local2827 vshaderSrc += kTexImageEmulationVShaderSrcFlipped; in setupImageBlitState()2834 compileAndValidateCoreShader(GL_VERTEX_SHADER, vshaderSrc.c_str()); in setupImageBlitState()
4466 const char* vshaderSrc, in compileAndLinkShaderProgram() argument4468 GLuint vshader = compileShader(gl, GL_VERTEX_SHADER, vshaderSrc); in compileAndLinkShaderProgram()