Searched refs:wasBound (Results 1 – 4 of 4) sorted by relevance
43 wasBound(false), in TextureData()60 bool wasBound; variable
41 wasBound = stream->getByte(); in TextureData()69 stream->putByte(wasBound); in onSave()
406 return tex ? tex->wasBound : GL_FALSE; in glIsTexture()511 if (!texData->wasBound) { in glBindTexture()514 texData->wasBound = true; in glBindTexture()
772 if (!texData->wasBound) { in glBindTexture()775 texData->wasBound = true; in glBindTexture()3182 return tex ? tex->wasBound : GL_FALSE; in glIsTexture()