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Searched refs:yuv (Results 1 – 9 of 9) sorted by relevance

/hardware/google/gfxstream/guest/mesa/src/util/format/
Du_format.csv50 # - color space: rgb, srgb, yuv, zs
178 # http://www.fourcc.org/yuv.php#UYVY
179 PIPE_FORMAT_UYVY , subsampled, 2, 1, 1, un8 , un8 , un8 , un8 , xyz1, yuv
180 PIPE_FORMAT_VYUY , subsampled, 2, 1, 1, un8 , un8 , un8 , un8 , xyz1, yuv
181 # http://www.fourcc.org/yuv.php#YUYV (a.k.a http://www.fourcc.org/yuv.php#YUY2)
182 PIPE_FORMAT_YUYV , subsampled, 2, 1, 1, un8 , un8 , un8 , un8 , xyz1, yuv
183 PIPE_FORMAT_YVYU , subsampled, 2, 1, 1, un8 , un8 , un8 , un8 , xyz1, yuv
185 PIPE_FORMAT_AYUV , other, 4, 4, 1, un8 , , , , xyzw, yuv
186 PIPE_FORMAT_XYUV , other, 4, 4, 1, un8 , , , , xyz1, yuv
401 PIPE_FORMAT_YV12 , planar3, 1, 1, 1, , , , , xyzw, yuv
[all …]
/hardware/libhardware/modules/camera/3_4/arc/
Djpeg_compressor.cpp144 bool JpegCompressor::Compress(jpeg_compress_struct* cinfo, const uint8_t* yuv) { in Compress() argument
152 uint8_t* y_plane = const_cast<uint8_t*>(yuv); in Compress()
153 uint8_t* u_plane = const_cast<uint8_t*>(yuv + y_plane_size); in Compress()
154 uint8_t* v_plane = const_cast<uint8_t*>(yuv + y_plane_size + uv_plane_size); in Compress()
Djpeg_compressor.h59 bool Compress(jpeg_compress_struct* cinfo, const uint8_t* yuv);
/hardware/qcom/camera/msm8998/usbcamcore/src/
DQCameraMjpegDecode.cpp382 jpeg_buffer_init(&p_output_buffers.data.yuv.luma_buf); in decoder_test()
383 jpeg_buffer_init(&p_output_buffers.data.yuv.chroma_buf); in decoder_test()
408 p_output_buffers.data.yuv.luma_buf, in decoder_test()
413 p_output_buffers.data.yuv.chroma_buf, in decoder_test()
527 jpeg_buffer_destroy(&p_output_buffers.data.yuv.luma_buf); in decoder_test()
528 jpeg_buffer_destroy(&p_output_buffers.data.yuv.chroma_buf); in decoder_test()
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_ANDROID_external_format_resolve.adoc301 . A designation that a color output would be used as yuv
306 The yuv output marker was necessary in GLSL because it substantially affected compilation, and this…
337 …* Input attachment reads present color components as vec4(R, G, B, A) to the shader and yuv compon…
338 …akes color components from the shader out variable as vec4(R, G, B, A) and yuv components as (V, Y…
339 …ring/render pass are taken as (R, G, B, A) for color components and (V, Y, U, A) for yuv components
343 Images without depth, color, or yuv components are beyond the scope of Vulkan interface and are def…
/hardware/qcom/media/msm8974/mm-video-v4l2/vidc/venc/test/
Dvenc_test.cpp1444 OMX_U8 *yuv = pYUVBuffer->pBuffer; in VencTest_ReadAndEmpty() local
1453 bytes = read(m_nInFd, yuv, width); in VencTest_ReadAndEmpty()
1461 yuv += lstride; in VencTest_ReadAndEmpty()
1464 yuv = pYUVBuffer->pBuffer + (lscanl * lstride); in VencTest_ReadAndEmpty()
1467 bytes = read(m_nInFd, yuv, width); in VencTest_ReadAndEmpty()
1475 yuv += cstride; in VencTest_ReadAndEmpty()
/hardware/interfaces/renderscript/1.0/default/
DContext.h89 …nt, uint32_t dimX, uint32_t dimY, uint32_t dimZ, bool mipmaps, bool faces, YuvFormat yuv) override;
DContext.cpp413 …nt element, uint32_t dimX, uint32_t dimY, uint32_t dimZ, bool mipmaps, bool faces, YuvFormat yuv) { in typeCreate() argument
420 RsYuvFormat _yuv = static_cast<RsYuvFormat>(yuv); in typeCreate()
/hardware/interfaces/renderscript/1.0/
DIContext.hal638 * @param yuv Enumeration specifying which type of YUV format, if any, Type
644 bool mipmaps, bool faces, YuvFormat yuv)