Searched refs:ANGLE_STEP (Results 1 – 1 of 1) sorted by relevance
250 final double ANGLE_STEP = (float) Math.toRadians(10f); in onDraw() local252 double phase1 = mAngles[0] % ANGLE_STEP; in onDraw()253 for (double i = -5 * ANGLE_STEP + phase1; i < 5 * ANGLE_STEP; i += ANGLE_STEP) { in onDraw()260 double phase2 = mAngles[1] % ANGLE_STEP; in onDraw()261 for (double i = -5 * ANGLE_STEP + phase2; i < 5 * ANGLE_STEP; i += ANGLE_STEP) { in onDraw()