Searched refs:Firewall (Results 1 – 5 of 5) sorted by relevance
23 Firewall::Firewall() { in Firewall() function in Firewall38 Firewall* Firewall::getInstance() { in getInstance()39 static Firewall instance; in getInstance()43 Result<void> Firewall::toggleStandbyMatch(bool enable) { in toggleStandbyMatch()59 Result<void> Firewall::addRule(uint32_t uid, UidOwnerMatchType match, uint32_t iif) { in addRule()89 Result<void> Firewall::removeRule(uint32_t uid, UidOwnerMatchType match) { in removeRule()108 Result<void> Firewall::addUidInterfaceRules(const std::string& ifName, in addUidInterfaceRules()120 Result<void> Firewall::removeUidInterfaceRules(const std::vector<int32_t>& uids) { in removeUidInterfaceRules()128 Result<bool> Firewall::getDataSaverSetting() { in getDataSaverSetting()141 Result<void> Firewall::setDataSaver(bool enabled) { in setDataSaver()
28 class Firewall {30 Firewall() EXCLUDES(mMutex);31 static Firewall* getInstance();
52 mFw = Firewall::getInstance(); in ScopeBlockedUIDRule()82 Firewall* mFw;92 mFw = Firewall::getInstance(); in ScopedSetDataSaverByBPF()110 Firewall* mFw;
237 Firewall* firewall = Firewall::getInstance(); in AllowNetworkInBackground()
7154 mFw = Firewall::getInstance(); in ScopedVirtualNetwork()7209 Firewall* mFw;