Searched refs:OnScriptFinished (Results 1 – 2 of 2) sorted by relevance
101 static int OnScriptFinished(lua_State* lua);
50 lua_register(lua_state_, "on_script_finished", LuaEngine::OnScriptFinished); in LuaEngine()397 int LuaEngine::OnScriptFinished(lua_State* lua_state) { in OnScriptFinished() function in lua_interpreter::LuaEngine