Searched refs:STATE_STOPPED_GRAY (Results 1 – 2 of 2) sorted by relevance
133 || mAnimationState == ParticleCollection.STATE_STOPPED_GRAY) in updateDot()154 if (mAnimationState == ParticleCollection.STATE_STOPPED_GRAY) { in updateDot()156 } else if (mLastAnimationState == ParticleCollection.STATE_STOPPED_GRAY) { in updateDot()
46 public static final int STATE_STOPPED_GRAY = 3; // dots are not rotating and also gray (error) field in ParticleCollection