Searched refs:StateStarted (Results 1 – 1 of 1) sorted by relevance
200 class StateStarted : public State { class in BtifAvStateMachine202 StateStarted(BtifAvStateMachine& sm) in StateStarted() function in BtifAvStateMachine::StateStarted228 state_started_ = new StateStarted(*this); in BtifAvStateMachine()246 StateStarted* state_started_;2550 void BtifAvStateMachine::StateStarted::OnEnter() { in OnEnter()2565 void BtifAvStateMachine::StateStarted::OnExit() { in OnExit()2569 bool BtifAvStateMachine::StateStarted::ProcessEvent(uint32_t event, in ProcessEvent()