Searched refs:addressed_player (Results 1 – 6 of 6) sorted by relevance
144 builder->data_union_.addressed_player.player_id = player_id; in MakeAddressedPlayerBuilder()145 builder->data_union_.addressed_player.uid_counter = uid_counter; in MakeAddressedPlayerBuilder()236 base::ByteSwap(data_union_.addressed_player.player_id)); in Serialize()238 pkt, base::ByteSwap(data_union_.addressed_player.uid_counter)); in Serialize()
107 } addressed_player; member
72 void SendFolderUpdate(bool available_players, bool addressed_player,
142 virtual void SendFolderUpdate(bool available_player, bool addressed_player,
1647 void Device::SendFolderUpdate(bool available_players, bool addressed_player, in SendFolderUpdate() argument1657 if (addressed_player) { in SendFolderUpdate()
283 jboolean addressed_player, jboolean uids) { in sendFolderUpdateNative() argument292 addressed_player == JNI_TRUE, in sendFolderUpdateNative()