Searched refs:animationState (Results 1 – 4 of 4) sorted by relevance
90 private var animationState = AnimationState.IDLE in <lambda>() variable101 animationState == AnimationState.FADE_IN_PLAYING || in <lambda>()102 animationState == AnimationState.FADE_IN_PLAYED in <lambda>()106 if (animationState == AnimationState.REVEAL_PLAYING) revealAnimator?.cancel() in <lambda>()108 animationState = AnimationState.FADE_IN_PLAYING in <lambda>()135 animationState = AnimationState.FADE_IN_PLAYED in <lambda>()159 animationState == AnimationState.REVEAL_PLAYING || in <lambda>()160 animationState == AnimationState.REVEAL_PLAYED || in <lambda>()161 animationState == AnimationState.FADE_OUT_PLAYING || in <lambda>()162 animationState == AnimationState.FADE_OUT_PLAYED in <lambda>()[all …]
99 public void updateState(int animationState) { in updateState() argument100 if (mAnimationState == animationState) { in updateState()101 Log.w(TAG, "Already in state " + animationState); in updateState()104 if (animationState == ParticleCollection.STATE_COMPLETE) { in updateState()108 mAnimationState = animationState; in updateState()
140 @AnimationState private int animationState = AnimationState.NONE; field in FlingUpDownMethod165 if (animationState == AnimationState.SWIPE || animationState == AnimationState.HINT) { in onStart()169 } else if (animationState == AnimationState.ENTRY) { in onStart()273 if (animationState == AnimationState.SWIPE && getContext() != null && isVisible()) { in onProgressChanged()523 if (state != AnimationState.HINT && animationState == state) { in setAnimationState()527 if (animationState == AnimationState.COMPLETED) { in setAnimationState()535 if (animationState == AnimationState.SWIPE) { in setAnimationState()542 animationState = state; in setAnimationState()548 if (isAdded() && (animationState == state)) { in setAnimationState()559 return animationState; in getAnimationState()[all …]
156 var animationState: AnimationStateViewModel.AnimationState? = null in <lambda>() variable187 animationState = in <lambda>()191 loadingImageDrawable = animationState?.drawable in <lambda>()199 animationTimeToRestore = animationState?.time in <lambda>()201 animationState?.transitionProgress in <lambda>()202 animationColorToRestore = animationState?.color in <lambda>()