Searched refs:bY (Results 1 – 2 of 2) sorted by relevance
557 float bY = lastY - initialTouchY; in getCurrentVelocity() local558 float bLen = (float) Math.hypot(bX, bY); in getCurrentVelocity()560 float projectedVelocity = (aX * bX + aY * bY) / bLen; in getCurrentVelocity()
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