Searched refs:blurAmount (Results 1 – 2 of 2) sorted by relevance
162 float blurAmount; in applyDepthAndBlur() local164 blurAmount = mapDepthToBlur(depth); in applyDepthAndBlur()166 blurAmount = depth; in applyDepthAndBlur()169 ? 0 : (int) (blurAmount * mMaxBlurRadius); in applyDepthAndBlur()
193 val blurAmount = in <lambda>() constant196 revealShader.setBlur(blurAmount) in <lambda>()