Searched refs:buffersToReturn (Results 1 – 3 of 3) sorted by relevance
116 std::vector<BufferDesc> buffersToReturn(1); in doneWithFrame() local118 buffersToReturn[0] = std::move(aidlBuffer); in doneWithFrame()119 if (auto status = mAidlCamera->doneWithFrame(std::move(buffersToReturn)); !status.isOk()) { in doneWithFrame()217 std::vector<BufferDesc> buffersToReturn(buffers.size()); in doneWithFrame_1_1() local225 buffersToReturn[i] = std::move(aidlBuffer); in doneWithFrame_1_1()228 if (auto status = mAidlCamera->doneWithFrame(std::move(buffersToReturn)); !status.isOk()) { in doneWithFrame_1_1()
154 std::vector<BufferDesc> buffersToReturn(1); in LLVMFuzzerTestOneInput() local155 buffersToReturn.push_back( in LLVMFuzzerTestOneInput()157 virtualCamera->doneWithFrame(buffersToReturn); in LLVMFuzzerTestOneInput()
307 std::vector<BufferDesc> buffersToReturn(1); in doneWithFrame() local308 buffersToReturn[0] = std::move(buffer); in doneWithFrame()309 auto status = mHwCamera->doneWithFrame(buffersToReturn); in doneWithFrame()315 mUsageStats->framesReturned(buffersToReturn); in doneWithFrame()