Searched refs:buildShaderProgram (Results 1 – 10 of 10) sorted by relevance
/packages/services/Car/cpp/evs/apps/default/inc/ |
D | shader.h | 23 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
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/packages/services/Car/cpp/evs/support_library/ |
D | shader.h | 23 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
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D | RenderDirectView.cpp | 41 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, pixShader_simpleTexture, in activate()
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D | shader.cpp | 58 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() function
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/packages/services/Car/cpp/evs/sampleDriver/aidl/src/ |
D | GlWrapper.cpp | 133 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc) { in buildShaderProgram() function 286 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()
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/packages/services/Car/libs/car-evs-helper-lib/src/com/android/car/internal/evs/ |
D | GLES20CarEvsBufferRenderer.java | 267 mProgram = buildShaderProgram(sVertexShader, sFragmentShader); in onSurfaceCreated() 317 private int buildShaderProgram(String vertexSource, String fragmentSource) { in buildShaderProgram() method in GLES20CarEvsBufferRenderer
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/packages/services/Car/cpp/evs/sampleDriver/hidl/ |
D | GlWrapper.cpp | 122 static GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc) { in buildShaderProgram() function 268 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()
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/packages/services/Car/cpp/evs/apps/default/src/ |
D | RenderTopView.cpp | 117 buildShaderProgram(vtxShader_simpleTexture, pixShader_simpleTexture, "simpleTexture"); in activate() 123 buildShaderProgram(vtxShader_projectedTexture, pixShader_projectedTexture, in activate()
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D | shader.cpp | 58 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() function
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D | RenderDirectView.cpp | 82 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, pixShader_simpleTexture, in activate()
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