Searched refs:current_state_ (Results 1 – 5 of 5) sorted by relevance
106 current_state_(nullptr) {} in StateMachine()119 void Quit() { previous_state_ = current_state_ = nullptr; } in Quit()127 if (current_state_ != nullptr) { in StateId()128 return current_state_->StateId(); in StateId()155 if (current_state_ == nullptr) return false; in ProcessEvent()156 return current_state_->ProcessEvent(event, p_data); in ProcessEvent()180 if (current_state_ != nullptr) { in TransitionTo()181 current_state_->OnExit(); in TransitionTo()183 previous_state_ = current_state_; in TransitionTo()184 current_state_ = dest_state; in TransitionTo()[all …]
133 current_state_(types::AseState::BTA_LE_AUDIO_ASE_STATE_IDLE),250 inline types::AseState GetState(void) const { return current_state_; } in GetState()253 bluetooth::common::ToString(current_state_), in SetState()257 bluetooth::common::ToString(current_state_) + "->" + in SetState()259 current_state_ = state; in SetState()261 if (target_state_ == current_state_) { in SetState()286 in_transition_ = target_state_ != current_state_; in SetTargetState()482 types::AseState current_state_; variable
980 return current_state_ == AseState::BTA_LE_AUDIO_ASE_STATE_STREAMING; in IsStreaming()985 (current_state_ == AseState::BTA_LE_AUDIO_ASE_STATE_IDLE); in IsReleasingOrIdle()
109 current_state_ = state; in set_state()125 switch (current_state_) { in Tick()200 if (current_state_ == PlaybackEvent::INITIALIZED) { in ReceiveLinkLayerPacket()
70 PlaybackEvent::PlaybackEventType current_state_{PlaybackEvent::UNKNOWN};