Searched refs:data_union_ (Results 1 – 2 of 2) sorted by relevance
82 builder->data_union_.play_status = play_status; in MakePlaybackStatusBuilder()91 builder->data_union_.track_uid = track_uid; in MakeTrackChangedBuilder()101 builder->data_union_.playback_pos = playback_pos; in MakePlaybackPositionBuilder()112 builder->data_union_.player_settings.number_of_attributes = in MakePlayerSettingChangedBuilder()114 for (int i = 0; i < builder->data_union_.player_settings.number_of_attributes; in MakePlayerSettingChangedBuilder()116 builder->data_union_.player_settings.attributes[i] = attributes.at(i); in MakePlayerSettingChangedBuilder()117 builder->data_union_.player_settings.values[i] = values.at(i); in MakePlayerSettingChangedBuilder()144 builder->data_union_.addressed_player.player_id = player_id; in MakeAddressedPlayerBuilder()145 builder->data_union_.addressed_player.uid_counter = uid_counter; in MakeAddressedPlayerBuilder()154 builder->data_union_.uid_counter = uid_counter; in MakeUidsChangedBuilder()[all …]
109 } data_union_; variable