Searched refs:dsqy (Results 1 – 1 of 1) sorted by relevance
180 float dsqy = ty * q.y; in makeRotation() local188 data[0] = 1 - dsqy - dsqz; in makeRotation()198 data[10] = mdsqx - dsqy; in makeRotation()236 float dsqy = ty * q.y; in makeTrs() local244 data[0] = (1 - dsqy - dsqz) * scale.x; in makeTrs()254 data[10] = (mdsqx - dsqy) * scale.z; in makeTrs()