Searched refs:fragmentShader (Results 1 – 4 of 4) sorted by relevance
54 int fragmentShader = compileShader(GLES30.GL_FRAGMENT_SHADER, fragmentShaderSource); in createProgram() local60 GLES30.glAttachShader(programId, fragmentShader); in createProgram()66 GLES30.glDeleteShader(fragmentShader); in createProgram()
235 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local236 if (fragmentShader == 0) return 0; in buildProgram()242 glAttachShader(program, fragmentShader); in buildProgram()254 glDeleteShader(fragmentShader); in buildProgram()
324 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in buildShaderProgram() local325 if (fragmentShader == 0) { in buildShaderProgram()338 GLES20.glAttachShader(program, fragmentShader); in buildShaderProgram()
305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument313 GLES20.glAttachShader(program, fragmentShader); in assembleProgram()