Searched refs:lua_engine_output (Results 1 – 1 of 1) sorted by relevance
484 LuaOutput* lua_engine_output = new LuaOutput(); in ExecuteScript() local487 lua_engine_output->size = script_execution_output.size(); in ExecuteScript()488 lua_engine_output->output = in ExecuteScript()494 lua_engine_output->saved_state = new char[new_saved_state.size() + 1]; in ExecuteScript()495 strncpy(lua_engine_output->saved_state, new_saved_state.c_str(), in ExecuteScript()497 return lua_engine_output; in ExecuteScript()