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Searched refs:mTextureMap (Results 1 – 4 of 4) sorted by relevance

/packages/services/Car/cpp/evs/sampleDriver/aidl/src/
DGlWrapper.cpp293 glGenTextures(1, &mTextureMap); in initialize()
294 if (mTextureMap <= 0) { in initialize()
301 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()
381 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()
400 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
/packages/services/Car/cpp/evs/sampleDriver/hidl/
DGlWrapper.cpp275 glGenTextures(1, &mTextureMap); in initialize()
276 if (mTextureMap <= 0) { in initialize()
283 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()
373 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()
393 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
DGlWrapper.h65 GLuint mTextureMap = 0; variable
/packages/services/Car/cpp/evs/sampleDriver/aidl/include/
DGlWrapper.h67 GLuint mTextureMap = 0; variable