Searched refs:mTextureMap (Results 1 – 4 of 4) sorted by relevance
293 glGenTextures(1, &mTextureMap); in initialize()294 if (mTextureMap <= 0) { in initialize()301 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()381 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()400 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
275 glGenTextures(1, &mTextureMap); in initialize()276 if (mTextureMap <= 0) { in initialize()283 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()373 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()393 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
65 GLuint mTextureMap = 0; variable
67 GLuint mTextureMap = 0; variable