Searched refs:mdsqx (Results 1 – 1 of 1) sorted by relevance
178 float mdsqx = 1 - tx * q.x; in makeRotation() local193 data[5] = mdsqx - dsqz; in makeRotation()198 data[10] = mdsqx - dsqy; in makeRotation()234 float mdsqx = 1 - tx * q.x; in makeTrs() local249 data[5] = (mdsqx - dsqz) * scale.y; in makeTrs()254 data[10] = (mdsqx - dsqy) * scale.z; in makeTrs()