Searched refs:new_saved_state (Results 1 – 2 of 2) sorted by relevance
91 new_saved_state = prettify_json(93 saved_state = new_saved_state if new_saved_state else saved_state
491 std::string new_saved_state = l->GetSavedState(); in ExecuteScript() local494 lua_engine_output->saved_state = new char[new_saved_state.size() + 1]; in ExecuteScript()495 strncpy(lua_engine_output->saved_state, new_saved_state.c_str(), in ExecuteScript()496 new_saved_state.size() + 1); in ExecuteScript()