Searched refs:numShaderParams (Results 1 – 2 of 2) sorted by relevance
104 GLint numShaderParams; in buildShaderProgram()110 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numShaderParams); in buildShaderProgram()111 for (GLint i=0; i<numShaderParams; i++) { in buildShaderProgram()
104 GLint numShaderParams; in buildShaderProgram() local110 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numShaderParams); in buildShaderProgram()111 for (GLint i = 0; i < numShaderParams; i++) { in buildShaderProgram()