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Searched refs:numShaderParams (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/cpp/evs/support_library/
Dshader.cpp104 GLint numShaderParams; in buildShaderProgram()
110 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numShaderParams); in buildShaderProgram()
111 for (GLint i=0; i<numShaderParams; i++) { in buildShaderProgram()
/packages/services/Car/cpp/evs/apps/default/src/
Dshader.cpp104 GLint numShaderParams; in buildShaderProgram() local
110 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numShaderParams); in buildShaderProgram()
111 for (GLint i = 0; i < numShaderParams; i++) { in buildShaderProgram()