Searched refs:player_settings (Results 1 – 2 of 2) sorted by relevance
112 builder->data_union_.player_settings.number_of_attributes = in MakePlayerSettingChangedBuilder()114 for (int i = 0; i < builder->data_union_.player_settings.number_of_attributes; in MakePlayerSettingChangedBuilder()116 builder->data_union_.player_settings.attributes[i] = attributes.at(i); in MakePlayerSettingChangedBuilder()117 builder->data_union_.player_settings.values[i] = values.at(i); in MakePlayerSettingChangedBuilder()175 2 * data_union_.player_settings.number_of_attributes * in size()221 AddPayloadOctets1(pkt, data_union_.player_settings.number_of_attributes); in Serialize()222 for (int i = 0; i < data_union_.player_settings.number_of_attributes; in Serialize()225 data_union_.player_settings.attributes[i])); in Serialize()226 AddPayloadOctets1(pkt, data_union_.player_settings.values[i]); in Serialize()
103 } player_settings; member