Searched refs:ray2y (Results 1 – 1 of 1) sorted by relevance
99 const float ray2y = y2 - y1; in pointToLineSegSquaredDistanceFloat() local101 const float dotProduct = ray1x * ray2x + ray1y * ray2y; in pointToLineSegSquaredDistanceFloat()103 + GeometryUtils::SQUARE_FLOAT(ray2y); in pointToLineSegSquaredDistanceFloat()120 projectionY = y1 + projectionLengthSqr * ray2y; in pointToLineSegSquaredDistanceFloat()