Searched refs:settingsRequest (Results 1 – 1 of 1) sorted by relevance
330 void getCurrentPlayerSettingValuesRequest(byte[] settingsRequest) { in getCurrentPlayerSettingValuesRequest() argument331 byte[] valuesArray = new byte[settingsRequest.length]; in getCurrentPlayerSettingValuesRequest()332 for (int i = 0; i < settingsRequest.length; i++) { in getCurrentPlayerSettingValuesRequest()333 switch (settingsRequest[i]) { in getCurrentPlayerSettingValuesRequest()345 getPlayerSettingsResponseNative(settingsRequest, valuesArray); in getCurrentPlayerSettingValuesRequest()349 void setPlayerSettingsRequest(byte[] settingsRequest, byte[] valuesRequest) { in setPlayerSettingsRequest() argument351 if (settingsRequest.length != valuesRequest.length) { in setPlayerSettingsRequest()354 for (int i = 0; i < settingsRequest.length; i++) { in setPlayerSettingsRequest()355 if (settingsRequest[i] == (byte) PlayerSettingsValues.SETTING_REPEAT in setPlayerSettingsRequest()358 } else if (settingsRequest[i] == (byte) PlayerSettingsValues.SETTING_SHUFFLE in setPlayerSettingsRequest()