Searched refs:sinRoll (Results 1 – 1 of 1) sorted by relevance
67 float sinRoll, cosRoll; in RenderDirectView() local68 sincosf(mCameraInfo.roll, &sinRoll, &cosRoll); in RenderDirectView()69 mRotationMat = {cosRoll, -sinRoll, sinRoll, cosRoll}; in RenderDirectView()