Searched refs:state_machine_ (Results 1 – 1 of 1) sorted by relevance
306 BtifAvStateMachine& StateMachine() { return state_machine_; } in StateMachine()307 const BtifAvStateMachine& StateMachine() const { return state_machine_; } in StateMachine()377 BtifAvStateMachine state_machine_; member in BtifAvPeer1086 state_machine_(*this), in BtifAvPeer()1124 state_machine_.Start(); in Init()1129 state_machine_.Quit(); in Cleanup()1136 (state_machine_.StateId() == BtifAvStateMachine::kStateIdle) && in CanBeDeleted()1137 (state_machine_.PreviousStateId() != BtifAvStateMachine::kStateInvalid)); in CanBeDeleted()1164 int state = state_machine_.StateId(); in IsConnected()1170 int state = state_machine_.StateId(); in IsStreaming()