Searched refs:triangleStartY (Results 1 – 1 of 1) sorted by relevance
71 float triangleStartY = 0; in updatePosition() local73 mTrianglePath.moveTo(triangleStartX, triangleStartY); in updatePosition()75 triangleStartY + mClingTriangleHeight); in updatePosition()77 triangleStartY + mClingTriangleHeight); in updatePosition()78 mTrianglePath.lineTo(triangleStartX, triangleStartY); in updatePosition()83 float triangleStartY = getMeasuredHeight(); in updatePosition() local85 mTrianglePath.moveTo(triangleStartX, triangleStartY); in updatePosition()87 triangleStartY - mClingTriangleHeight); in updatePosition()89 triangleStartY - mClingTriangleHeight); in updatePosition()90 mTrianglePath.lineTo(triangleStartX, triangleStartY); in updatePosition()